AI Insights · Timothy · April 2023
Top 5 Anime Games on Android in Kenya: Q1 2023 Performance
In Q1 2023, the top 5 anime games on Android in Kenya displayed varied performance trends in downloads, revenue, and active users. Data sourced from Sensor Tower.
In Q1 2023, the top 5 anime games on Android in Kenya showcased diverse performance trends across downloads, revenue, and active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE saw fluctuating weekly revenue, with a notable peak of approximately $10 in the last week of December. Weekly downloads started strong at around 1.4K but gradually declined to 700 by the end of March. The weekly active users also experienced a decline from 3.1K at the beginning of January to 2.8K by the end of the quarter.
ONE PIECE Bounty Rush experienced a significant spike in weekly revenue, peaking at $109 in mid-January before dropping to lower values in subsequent weeks. Weekly downloads showed an initial increase, reaching 246 in late January, before stabilizing around 70-100 in March. Active users rose from 536 in late December to a peak of 776 in late January, then fluctuated around 600-700 towards the end of the quarter.
For Yu-Gi-Oh! Duel Links, weekly revenue saw an upward trend, peaking at $31 in mid-March. Weekly downloads had a moderate increase, reaching up to 139 in early January before stabilizing around 50-100 towards the end of the quarter. Weekly active users increased from 248 at the start of January to 452 by mid-January, then fluctuated around 300-400 in March.
Captain Tsubasa: Dream Team, however, did not generate any revenue during the quarter. Weekly downloads were modest, peaking at 63 in early January and remaining relatively stable around 20-40 throughout the quarter. Weekly active users showed a slight decline from 68 at the end of December to around 46 by the end of March.
Lastly, Yu-Gi-Oh! Master Duel had no notable revenue during the quarter. Weekly downloads peaked at 53 in early January and remained low, fluctuating around 10-30. Active users increased from 24 in late December to 67 by mid-March, showing a steady growth throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.